Working on an MMO has been my dream job for a long, long, long time. When I got hired at ArenaNet, I truly believed I had found my home. And for the better part of four years, it’s been exactly that. The developers are my family, and we created something extraordinary together.
The opportunities I’ve been given at this company have floored me. I started as a web designer, became the UI Lead of the Extended Experience team, and then moved into UI for the game itself. I’ve represented our game and our company proudly at conventions, in interviews, and as the host of our awesome developer show, “Points of Interest”. I’ve flown to Shanghai twice to brainstorm UI with our Chinese publisher, Kong Zhong. The list goes on.
What’s next, you may wonder? I have no idea.
To my coworkers: you are crazy talented people. Keep on making incredible things.
To the Guild Wars 2 players: ArenaNet does what it does in the sincere, singular hope of absolutely delighting you. Remember that!
To Mike O’Brien: thank you for a glorious four years, a wonderful game, and a terrific company.
I’ll leave you with what I posted on the Penny Arcade forums on the eve of Guild Wars 2’s launch:
"I’m going to try to get some sleep, because I’m exhausted, and tomorrow is going to be a very long day. There is such a range of emotion I’m experiencing right now, but mostly I just want to say that I hope you guys love it. Love it forever, or love it and then move on to something else, but just love it, and know that three hundred of us melted down our hearts to give it to you. It’s all yours soon."